Apple Vision Pro Glossary

A glossary of terms related to Apple's mixed reality headset.

Augmented Reality (AR)
A technology that overlays digital information onto the real world, enhancing one's perception of reality using visual, auditory, or other sensory information.
Computer Vision
A field of artificial intelligence that trains computers to interpret and understand the visual world. It uses digital images and deep learning models to recognize patterns and make decisions.
Depth Sensing
A technology used in AR and MR to measure the distance to various objects in the environment, allowing for the creation of three-dimensional representations of the surroundings.
Eye Tracking
The process of measuring either the point of gaze or the motion of an eye relative to the head, used in VR and AR to provide a more immersive experience.
Gesture Recognition
A technology in human-computer interaction that interprets human gestures via mathematical algorithms. Used in MR and VR to interact with digital or virtual content.
Haptic Feedback
Technology that creates a tactile experience through vibrations or motions, allowing users to 'feel' virtual objects in AR and VR environments.
Head Tracking
A technology used in VR and AR headsets to monitor the user's head movements and adjust the virtual perspective accordingly, enhancing immersion.
Immersive Technology
Technologies that blur the line between the physical world and digital or simulated world, creating a sense of immersion. Includes AR, VR, and MR.
The delay before a transfer of data begins following an instruction. In VR and AR, lower latency is crucial for a more realistic and comfortable experience.
LiDAR Scanner
A technology used to measure distances by illuminating the target with laser light and measuring the reflection with a sensor, aiding in depth perception in AR environments.
Machine Learning
A branch of artificial intelligence focused on building applications that learn from data and improve their accuracy over time without being programmed to do so.
Motion Tracking
The process of recording the movement of objects or people, used in AR and VR for replicating the movements in the virtual environment.
Mixed Reality (MR)
An advanced form of AR, mixed reality merges real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
OLED Display
Organic Light Emitting Diode display, known for high color accuracy, deep blacks, and reduced motion blur, used in high-end AR and VR headsets.
The physical science of light (photon) generation, detection, and manipulation through emission, transmission, modulation, signal processing, and sensing.
A rumored operating system developed by Apple for its mixed reality hardware, focusing on immersive experiences and integration with existing Apple services.
Retina Display
A brand name used by Apple for its series of IPS LCD and OLED displays that have a higher pixel density than traditional Apple displays.
Spatial Audio
An audio technology that mimics the sound in a three-dimensional space, enhancing the immersive experience in AR and VR by providing depth and location of sounds.
Spatial Computing
A type of computing that uses the space around the user as a medium to interact with digital or virtual content, integral to AR and VR technologies.
The use of virtual reality and other interactive technologies allowing a person to feel or appear as if they are present in a place other than their true location.
Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world, achieved through VR headsets and immersive technology.
Voice Recognition
A technology that enables a device to receive and interpret dictation, or understand and carry out spoken commands, often used in AR and VR interfaces.